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    <title>Chillaid Blog</title>
    <link>https://blog.chillaid.art</link>
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    <description>Tech ramblings and personal thoughts from the guy behind Chillaid Engineering.</description>
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    <lastBuildDate>Wed, 10 Jun 2026 02:48:26 GMT</lastBuildDate>
    <item>
      <title>Make It Whole: Porting AniGen to Apple Silicon</title>
      <link>https://blog.chillaid.art/posts/anigen-on-mac</link>
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      <pubDate>Mon, 08 Jun 2026 00:54:59 GMT</pubDate>
      <description><![CDATA[Or how I made T-Rex run on Apple Silicon]]></description>
      <content:encoded><![CDATA[The official banner of AniGen repo







Look at him go! (I have no idea what I&apos;m doing with animation)





Third in the porting series. First I taught my Mac to render Pixal3D, then I taught it to sing. Now I wanted the model that gives skeletons and skin weights to things.





TL;DR: I ported AniGen, found some bugs along the way, but I can generate a rigged 3D asset out of input image file. Code is HERE

AniGen takes a single image and gives you back a fully rigged, a]]></content:encoded>
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    <item>
      <title>Sing for me!</title>
      <link>https://blog.chillaid.art/posts/sing-for-me</link>
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      <pubDate>Tue, 02 Jun 2026 00:30:43 GMT</pubDate>
      <description><![CDATA[How I made my Mac sing. Porting of Khala Music AI to Apple Silicon.]]></description>
      <content:encoded><![CDATA[My absolutely favorite musical



TL;DR: I ported Khala Music AI to Mac, you can get it here along with some examples.

Model Card


The bug that was supposed to be there

Weights in hand, I wired up the vanilla model, ran

If you read my last entry - two weeks of maddening descent into internals of Pixal3D - you could think I may had enough of pulling things over from Nvidia side of the AI world at least for some time.

Well I did not.

So my Mac was now able to generate some c]]></content:encoded>
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    <item>
      <title>The Long Walk to Apple Silicon: Porting Pixal3D, One Cursed Kernel at a Time</title>
      <link>https://blog.chillaid.art/posts/porting-pixal3d-one-cursed-kernel-at-a-time</link>
      <guid isPermaLink="true">https://blog.chillaid.art/posts/porting-pixal3d-one-cursed-kernel-at-a-time</guid>
      <pubDate>Sat, 30 May 2026 14:53:08 GMT</pubDate>
      <description><![CDATA[Or: how a single device const ulong* versus device atomic_ulong* cost me two weeks of my life, and I&apos;d do it again.]]></description>
      <content:encoded><![CDATA[TL;DR: I ported Pixal3D inference pipeline over to Apple Silicon. Here&apos;s the link: https://github.com/pawel-mazurkiewicz/Pixal3D-mac/tree/master 






The beginning (it sounded easy)



I&apos;ve discovered Pixal3D when casually browsing HuggingFace about two days after it had released (it actually released on my birthday, May 12 :D). It looked exciting as hell! Last 3D model generator that I tried and was local was actually TRELLIS2 in its ported form by shivampkumar (https://github.com/]]></content:encoded>
    </item>
    <item>
      <title>Hello, world.</title>
      <link>https://blog.chillaid.art/posts/hello-world</link>
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      <pubDate>Fri, 29 May 2026 23:51:47 GMT</pubDate>
      <description><![CDATA[Joining the blog gang]]></description>
      <content:encoded><![CDATA[Hello, world.



I have decided to join people that post their musings online on their blogs. Probably more for my benefit than that of the world, but I thought that I could use some personal space for writing about things that I do or done and not be on a mercy of anyone&apos;s platform. It may be small and dinky, but it&apos;s mine!


Expect a lot of rambling about tech, DevOps, music, life, AI, software development and other stuff. I don&apos;t know, we&apos;ll see how it goes.]]></content:encoded>
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